T-Bag - Text Based Adventure Game

What is T-Bag?

Initially, T-Bag can be thought of in a similar way to an eBook reader like Amazon Kindle or Apple iBook, being software that displays a book on the screen.

From here on however, all other similarity ends.

T-Bag is a leisure activity for many, but also an educational tool capable of both teaching literacy skills and others through the use of a Text Based Adventure Game (hence 't-bag'), or it's other common name of Interactive Fiction.

Text Based Adventure Games, or Interactive Fiction, provide descriptions on the screen in a similar way to what you would expect from most books, but then the reader has the opportunity to enter what they want to do next - the reader is the main character in the book.

The reader may want to investigate some things more closely, move around the environment being described or talk to other characters. During the course of the book, the reader will use the descriptions provided - which will also play out like a traditional book and tell a story - to chart their path through the book, solving puzzles and situations, until ultimately they reach the end the book and bring the story to its conclusion.

How does it work?

Interactive Fiction in this type takes the form of a game which appears on screen and is controlled by the keyboard.

Unlike most games however, which rely heavily on graphics and actions such as character violence, racing and competition and combat directed by a game-controller, a text based adventure game requires the player to read the description on the screen (which may be simple, or in the form of proper literature at various reading levels) and then respond by typing real-language commands.

A T-Bag interactive fiction book may be just simplistic text but could also include images or a range of additional media and external links depending upon the individual book.

Any T-Bag 'book' can be configured to maintain the defined appearance (therefore displaying the images, colours and text styles best suited to the genre of the book), or can be edited to display colours and fonts best suited to the individual student (e.g. to cater for colour blindness, dyslexia etc.)

Why is it an Education Tool?

Taking primary school children as an example (though T-Bag is suitable for new readers all the way up to competent adult readers - the challenges are different in different games), the skills explored might include but not be limited to:

  • Exercising reading skills
  • Understanding communication of information
  • Forming logical induction and deduction from information provided
  • Forming real-language responses and instructions
  • Basic typing skills
  • Partnering with a skilled reader, allowing questioning and exploring of what the reader is understanding
  • Partnering with one or more other readers to build the idea of team work
  • Playing a T-Bag often involves interpreting locations as a reader moves around the game - students can explore map-making, illustration of described locations etc.
  • Tasks may involve external research, such as investigating facts in the library, on the internet or in the real-world
  • Specific knowledge can be embedded into T-Bag games which explores currently learned subjects
  • Other key skills based upon the nature of the individual game, including mathematics, interactive discussion, logic puzzles etc.

An interactive fiction game can benefit a student in the same way as reading any fiction or reference book, but with the added benefit of setting goals through interaction with the flow of the literature.

Why would even a skilled adult play a T-Bag?

The T-Bag software is what we call an 'engine' - the appearance, difficulty, comprehension requirements, range of logic puzzles etc. of a game are based upon the contents of an individual T-Bag book.

While a specific book may be oriented towards a student, other books can be oriented towards skilled players - young and old - and are playable by anyone who likes interactive fiction, specific genres in which the book is played, and working their way through logic puzzles - the difficulty can range from the very simple, to the devilishly difficult.

How is the software started?

T-Bag takes the form of a secure, online web application. This means that a student can interact with T-Bag from anywhere with a web browser - be it the school environment like a class-room or the library, or at home using an account created by the school, or using a personal account created as an individual.

Games are loaded and saved within the web environment, so a player can start a game in one place and continue it elsewhere, including on suitable mobile browsers.

What subscriptions are available?

There are three levels of access to T-Bag:

Personal Access

Personal access provides access to all T-Bag interactive fiction books that we publish1 as a player, with unlimited access to those books. This is the most common subscription used by individuals.

Collective Subscription

The collective subscription provides access to larger numbers of users, configured by a collective account holder at no additional charge - each of which enjoys the benefits of the Personal account (above).

The collective subscription is used by schools, academies, private libraries and groups etc. to provide access to T-Bag to their friends, users and students from both the organisation premises or externally.

The collective subscription can be taken at several different levels, providing access to different numbers of users (1-50, 1-250, 1-1000, unlimited)

Developer

The developer license is a bolt-on to either the Personal or Collective subscription and allows access to the T-Bag interactive game editor.

This utility allows suitably authorised users to create their own T-Bag interactive games for use by allocated users, generally, or for sale through the T-Bag catalogue.


T-Bag is due for public release end of Nov. 2020.


1 This excludes certain premium books which may be released from time to time, which may be based on Interactive Property outside our control (and therefore may require separate copyright license fees payable to initially develop the book), as well as works created by individual authors and developers who are marketing their books via the T-Bag catalogue (see developer license).

 

 

 

ProjectBoard

The Esferico ProjectBoard application is a secure, online project management tool for both individuals and teams which incorporates elements of a strong project management oversight, Scrum and KanBan into an easy to use and scalar system to help plan and monitor project management.

In the late 1980's, our founder was part of a civil service team using the PRINCE project management system to deliver projects within what is now the Ministry of Justice and the Home Office. PRINCE was a product of its times and ideally suited to the delivery of large systems in a civil service environment and to thousands of clients, but Craig is one of the first to admit that while it has seen an adoption across a wide range of companies, the UK Government and the UN establishment, there are times when PRINCE is simply far too big to implement for many projects and team sizes, especially projects being created and delivered by single developers.

Luckily, since that time we have had the Agile revolution, and while many of the Agile products themselves have 'faults' or make a number of key assumptions about the nature of the development team, it has shown that there are alternative ways to manage complex, heavily documented project management systems.

 

ProjectBoard was originally designed as an internal application for use by Esferico, and has been used extensively in Esferico software development programs. ProjectBoard is a tool which is useful for a wide range of projects where a project management element is required - whether that is a small scale development project or a huge physical project. The reason for this is that it is very scalar and provides components over general project management oversight and quality control, Scrum and Kanban which can be plugged together like a jigsaw to create the best structure suited to your own project.

You can choose a full PRINCE-style top-level structure to manage start-to-end documented procedures, a cut down version, or simply create a token top level project description. Within each section, you can create separate Kanban boards to manage progress, handing off completion of stories in their entirety or as combinations and structures into a following stage, or simply use a single Kanban board to management your smaller project.

 

Esferico have taken ProjectBoard's internal status as an opportunity to update the application to the latest releases of Database and Development Language.

ProjectBoard is currently seeing system updates and testing - full public release is due Nov / Dec 2020.

 

Featured - CPD Training

CPD Training

In conjunction with our sister education company, Edukus, a series of CPD level training packages are being prepared for users of the Pergamon and Mystic systems.

We have no ETA yet on when they will be made live yet however, as to qualify for CPD status they need to be confirmed by an external body - we'll keep you updated on progress!

Featured - Bespoke Development

Bespoke Development

Now that our deep commitment to the creation of Mystic has wound down, Esferico is now able to once again take on bespoke database design and software development.

While staff at Esferico have developed Data Science courses and Apprenticeships for Universities, not every project needs deep data analysis, Big Data, and a Hadoop database. Esferico specialise in Database Design, Systems Analysis and Software Development of traditional Relational Databases and the rapid development of both desktop and web based applications.

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Featured - Reader Updates

Reader Updates

With the Covid-19 restrictions that have been in place around the country, schools have seen various delays this year in updating their Readership records for students moving up in years, and the new intake records. This can also be a confusing time, as this is typically something that librarians do only once a year and never look at the BISON functions again for another 12 months!

Remember that we are there to help - we can perform the updates for you.

  • If you are a desktop user, just send us your data files in an encrypted package and we will send the updated database back to you by return - you may even want to do this at the end of a day, so that the email is waiting for you when you get in the next day.
  • If you are a Mystic user, just upload your data files into the BISON facility within Mystic, then drop us a line. We will logon and do the update for you immediately.

Remember that when you ask for your update files, try to get the reader's first and last name, any school admission number, their data of birth and of course their new class - while we can often match readers on name, this is by nature not a unique field! With the DoB and admission number, we can ensure that the reader's match perfectly!

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